Remnant 2's cher respec costs are 'being looked into', says arch artist Ben Cureton

Image for Remnant 2's pricey respec costs are 'being looked into', says principal designer Ben Cureton
(Image credit: Battery Games)

Remnant 2's been an abrupt hit, animadversion out aggregate except CS:GO on Steam's top agent list yesterday, in animosity of some barbed performance issues that accept fabricated upscaling a necessity. On the whole, however, best admirers assume blessed with a aftereffect that's more, but better. There's a fly in the multiverse ointment, though: the game's respec costs are weirdly high.

The official subreddit has been active with issues surrounding Balance 2's trait system. In the aboriginal game, ancestry acted as a connected grind, giving you accessory boosts to your stats with no cap on how abounding you could assemblage up. 

Remnant 2 takes a altered tactic, capping your affection credibility at 60 to accomplish those choices added meaningful. This allows the developers to add stronger ancestry to the bold after annoyed over players breaking the backward bold antithesis completely. Afterwards all, if you could get all of your ancestry to their best ability on one character, you'd become an unkillable demigod, so the cap makes sense.

That'd be accomplished in isolation, but reallocating those affection credibility will amount you. An Orb of Undoing, an account bare for respeccing, is priced at three lumenite crystals and a whopping 2,500 scrap, which is Balance 2's basal currency. This is a problem, because you charge that atom for aloof about aggregate else: advance weapons, unlocking new archetypes, affairs weapon mods—there's aloof not abundant to go around.

Fortunately, Battery Amateur are acquainted of this. In an announcement post, arch artist Ben Cureton—also accepted as verytragic—clarified a few architecture intentions, as able-bodied as acknowledging that the aggregation will be attractive into alteration things:

"We are acquainted that players are award [respeccing] a bit too cher and a bit clunky. In attention to the cost, this is an accessible change. In attention to the alteration of respeccing, that's addition challenge," while Cureton wasn't able to admit any capacity on how the affair will be solved, Battery Amateur "want players to apperceive that we understand, and we are on the case."

Another dank acceptance for approach crafters is that while the affection point cap is actuality to stay, it isn't "set in stone". It's absurd to get sky-high, however: "It doesn't accept to be capped at 60, but if it's too aerial or if there is no cap, it diminishes or about absolutely invalidates abounding of the Trinkets we advised to supplement Traits."

Cureton additionally commented on the atom abridgement itself, able that added tweaks are coming: "Players should accept added allowance to experiment." 

I'm admiring that the acknowledgment has been so aboveboard and quick, because Balance 2 was alone appear three canicule ago at the time of writing. I haven't hit a point area I've had abundant additional change to get appropriately tinkering, but I'm animated to apprehend I won't accept to booty out a post-apocalyptic mortgage aloof to about-face things up.

Staff Writer

Harvey's history with amateur started back he aboriginal begged his parents for a Apple of Warcraft cable age-old 12, admitting he's back been accursed with Final Fantasy 14-brain and a huge drove on G'raha Tia. He fabricated his alpha as a freelancer, autograph for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll bore his teeth into annihilation that looks interesting, admitting he has a bendable atom for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and awe-inspiring indie titles. He additionally plays a shelf amount of TTRPGs in his offline time. Don't ask him what his favourite arrangement is, he has too many.